Motion in a Plane
NCERT Class 11 Physics Chapter 3
Motion in a Plane for Class 11 Physics, JEE and NEET: scalars and vectors, vector addition and resolution, projectile motion and uniform circular motion.
9 topics Updated 8 Nov 2026
In the syllabus: JEE Class 11 syllabus, NEET Class 11 syllabus
With your textbook
NCERT Physics Part I (Class 11), Chapter 3 “Motion in a Plane”, reprint 2026-27.
Open the official NCERT chapter (PDF, 2.2 MB, ncert.nic.in) (opens in a new tab)
Checked on 19 Oct 2026.
Learn in this order
-
Scalars and vectors
How scalar and vector quantities differ, why current is a scalar, displacement and equal vectors.
-
Multiplying a vector by a real number
How the magnitude and direction change, the negative of a vector, parallel and unit vectors.
-
Adding and subtracting vectors graphically
The triangle and parallelogram laws, the null vector and subtracting vectors, with solved examples.
-
Resolution of vectors
Rectangular components A cos θ and A sin θ, unit vectors, magnitude, direction and direction cosines.
-
Adding vectors by components
Adding vectors by components, magnitude and direction of the resultant, laws of cosines and sines.
-
Position, velocity and acceleration in a plane
r = xî + yĵ, displacement, v = dr/dt along the tangent and a = dv/dt.
-
Motion in a plane with constant acceleration
Vector equations of motion, x and y motions treated separately, with examples.
-
Projectile motion
Formulas and derivations for time of flight, maximum height, horizontal range and the path, with examples.
-
Uniform circular motion
Centripetal acceleration v/R, angular speed, time period and frequency, with solved examples.
Key formulas in this chapter
Scalars and vectors
- |A| = A (magnitude of vector A)
- displacement = PP′ (initial position to final position)
- |displacement| ≤ path length
- A = B iff corresponding components are equal
Multiplying a vector by a number
- |λA| = |λ| A
- λ > 0: λA along A; λ < 0: λA opposite to A
- 0A = 0 (null vector)
- λ(A + B) = λA + λB
- A = |A| n̂ (n̂ = unit vector along A)
- displacement = constant velocity × elapsed time
Adding vectors graphically
- R = A + B (tail of B at head of A)
- A + B = B + A; (A + B) + C = A + (B + C)
- A − B = A + (−B)
- A + (−A) = 0; A + 0 = A
- ||A| − |B|| ≤ |A + B| ≤ |A| + |B|
Resolution of vectors
- A = λa + μb (resolution along two directions)
- A = |A| n̂
- A = Ax î + Ay ĵ
- Ax = A cos θ; Ay = A sin θ
- A = √(Ax^2 + Ay^2); tan θ = Ay/Ax
- 3D: A = √(Ax^2 + Ay^2 + Az^2); cos2α + cos2β + cos2γ = 1
Adding vectors by components
- Rx = Ax + Bx; Ry = Ay + By
- R = √(Rx^2 + Ry^2); tan θ = Ry/Rx
- R = √(A2 + B2 + 2AB cos θ)
- tan α = B sin θ/(A + B cos θ)
- R/sin θ = A/sin β = B/sin α
- |A − B| = √(A2 + B2 − 2AB cos θ)
Position, velocity and acceleration in a plane
- r = x î + y ĵ; Δr = r′ − r
- v = dr/dt = vx î + vy ĵ; vx = dx/dt, vy = dy/dt
- v = √(vx^2 + vy^2); tan θ = vy/vx
- a = dv/dt = ax î + ay ĵ; ax = dvx/dt, ay = dvy/dt
- rate of change of speed: dv/dt = (v·a)/|v|
Constant acceleration in a plane
- v = v + at
- r = r + vt + ½at
- vx = v0x + ax t; vy = v0y + ay t
- x = x0 + v0x t + ½ax t2; y = y0 + v0y t + ½ay t2
- v = v + 2a·(r − r)
Projectile motion
- x = (v cos θ) t; y = (v sin θ) t − ½gt
- vx = v0 cos θ0; vy = v0 sin θ0 − gt
- y = x tan θ − gx/(2v cos θ)
- tm = v0 sin θ0/g; Tf = 2v0 sin θ0/g
- hm = (v0 sin θ0)2/2g
- R = v0^2 sin 2θ0/g; Rm = v0^2/g at 45°
Uniform circular motion
- ac = v2/R = ω2R (towards the centre)
- ω = Δθ/Δt
- v = ωR
- ω = 2π/T = 2πν; ν = 1/T
- v = 2πR/T = 2πRν
- ac = 4π2ν2R
More in Physics
- Units and Measurement
- Motion in a Straight Line
- Laws of Motion
- Work, Energy and Power
- Systems of Particles and Rotational Motion
- Gravitation
- Mechanical Properties of Solids
- Mechanical Properties of Fluids
- Thermal Properties of Matter
- Thermodynamics
- Kinetic Theory
- Oscillations
- Waves
- Electric Charges and Fields
- Electrostatic Potential and Capacitance
- Current Electricity
- Moving Charges and Magnetism
- Magnetism and Matter
- Electromagnetic Induction
- Alternating Current
- Electromagnetic Waves
- Ray Optics and Optical Instruments
- Wave Optics
- Dual Nature of Radiation and Matter
- Atoms
- Nuclei
- Semiconductor Electronics: Materials, Devices and Simple Circuits